A party game for problem crews

Fix the disaster your friends left you.Then leave a worse one.

Someone saved the spaceship. They did not save the cafeteria. Inherit their consequences, make the least terrible repair, and pass your upgraded catastrophe to another game night.

Free pilot: one complete receive → solve → handoff loop.

Incoming transmissionDeck 04

Inherited conditions

Gravity offline.
Escape pod drained.
Cafeteria: unspeakable.

We saved the ship.
We did not save the cafeteria.

Your problem now.

ReceiveDecideTransmit

Same ship. New disasters. Forever.

The next game starts with your previous bad decision.

01

Receive a mess

Open a challenge code and discover exactly what another crew did to the ship.

02

Solve it together

Debate the available repairs. Every useful fix has a new, very avoidable downside.

03

Leave the next mess

Send the consequences onward and find out whether the next crew can survive your solution.

Start with the whole hook

The free pilot is a complete disaster.

No teaser that stops before the good bit. Your crew gets a mess, fixes it badly, and leaves a playable challenge for someone else.

Start the free pilot
Free pilot

First Disaster

A compact game night with all the consequences.

  • One complete spaceship disaster
  • Three consequential repair choices
  • A shareable challenge code for the next crew
  • One host, one shared screen, no subscription
FreeOne host buys nothing.

Good crew questions

Before you accept the transmission.

Transmission ready

Your friends left the ship like this. Your turn.

Gather the crew and open the first disaster when you're ready to make it worse.

Play the free pilot