A party game for problem crews
Fix the disaster your friends left you.Then leave a worse one.
Someone saved the spaceship. They did not save the cafeteria. Inherit their consequences, make the least terrible repair, and pass your upgraded catastrophe to another game night.
Free pilot: one complete receive → solve → handoff loop.
Inherited conditions
Gravity offline.
Escape pod drained.
Cafeteria: unspeakable.
We saved the ship.
We did not save the cafeteria.
Your problem now.
Same ship. New disasters. Forever.
The next game starts with your previous bad decision.
01
Receive a mess
Open a challenge code and discover exactly what another crew did to the ship.
02
Solve it together
Debate the available repairs. Every useful fix has a new, very avoidable downside.
03
Leave the next mess
Send the consequences onward and find out whether the next crew can survive your solution.
Start with the whole hook
The free pilot is a complete disaster.
No teaser that stops before the good bit. Your crew gets a mess, fixes it badly, and leaves a playable challenge for someone else.
Start the free pilotFirst Disaster
A compact game night with all the consequences.
- One complete spaceship disaster
- Three consequential repair choices
- A shareable challenge code for the next crew
- One host, one shared screen, no subscription
Good crew questions
Before you accept the transmission.
Transmission ready
Your friends left the ship like this. Your turn.
Gather the crew and open the first disaster when you're ready to make it worse.